ParticleController
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleController : MonoBehaviour
{
public GameObject effect;
// Update is called once per frame
void Update()
{
if(Time.frameCount % 60 == 0)
{
// プレハブ発生
Instantiate(effect, new Vector3(Random.Range(-4.7f, 4.7f), Random.Range(-4.7f, 4.7f), Random.Range(-4.7f, 4.7f)), Quaternion.identity);
}
}
}
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